I wouldn't describe myself as an accomplished *anything* but I see your point. This is a step removed from the game genre and we're now starting to look at whether or not playing the game is satisfying that urge to have fun. Obviously the type of game doesn't necessarily relate to that.
And to your example, I find the dance games fun but only within the context of certain songs. While the professional dance game players can perform to any music (to the point where the champion players let the audience pick the song) I generally enjoy about half of a game's library, whereas the other half of the song list makes me physically ill. So it's still not a zero-sum enjoyment situation.
When I originally posted the first message, I included a long paragraph about the old sex video games of the 8-bit home computer era. While most of these just had graphics featuring nudity in an otherwise normal game, a few of them were precursors of the rhythm games we know and love today, where one would score (hah!) based on how closely controller input matched up to the on-screen rhythm prompts. We have the technology now to make that sort of game much more naughty.
And to your example, I find the dance games fun but only within the context of certain songs. While the professional dance game players can perform to any music (to the point where the champion players let the audience pick the song) I generally enjoy about half of a game's library, whereas the other half of the song list makes me physically ill. So it's still not a zero-sum enjoyment situation.
When I originally posted the first message, I included a long paragraph about the old sex video games of the 8-bit home computer era. While most of these just had graphics featuring nudity in an otherwise normal game, a few of them were precursors of the rhythm games we know and love today, where one would score (hah!) based on how closely controller input matched up to the on-screen rhythm prompts. We have the technology now to make that sort of game much more naughty.

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