Subject: Part 3
1999 and beyond: Sega Casts a Dream; Sony Crafts a Sequel
With the Playstation in full force and the N64 managing a respectable second, Sega was determined to become a powerful force in the gaming industry. On September 9, 1999, Sega released the Dreamcast (DC) 128-bit system, powered by a Microsoft CE OS and internet capabilities. While the launch had a few bugs (such as defective disks) it was a success overall, and is currently the fastest selling system of all time. Games such as Soul Caliber and Power Stone have had many gamers used to dated Playstation graphics quickly plunk down cash to get a taste of the future.
However, Sony has little reason to be concerned at this time. Titles such as Gran Turismo 2, Dino Crisis, Suikoden 2, and Resident Evil Nemesis will ensure the PSX’s dominance this Christmas. Nintendo will have Donkey Kong 64, another game in their weary line-up of children’s titles.
Sony is not taking the threat of the DC lightly though. Next year will see the release of the Playstation 2, Sony’s ultimate gaming system. Powered by a custom chip dubbed “The Emotion Engine”, this new system will outperform Sega’s Dreamcast and Pentium III PC games by miles. Also a plus in Sony’s favor is that the will make the system backwards compatible for all the original Playstation titles and peripherals. Full DVD movie playback won’t hurt the system’s value as well. Nintendo also has a DVD-based system in the works, but will not be available until late 2001.
Of course, if history has taught us anything, the proof will be in the software available for these platforms. Although the DC is underpowered compared to the PS2, there are some great titles in development including Phantasy Star Online, an RPG that create a virtual world where players can interact from all over the world. Talks of a hard drive, zip drive and other such upgrades are in the works. Clearly, the console system and the PC are getting closer everyday.
Since its inception, video games have been a fantastic source of electronic entertainment. It has spanned countless companies, created an entire culture and is becoming more powerful everyday. As long as the commitment to quality software continues, gamers’ everywhere will be glad that they were born during this age of unparalleled entertainment.
References
Works Consulted
Harris, Steve, ed. Electronic Gaming Monthly. Lombard: Sendai Media Group / Ziff Davis, 1989-1999
Halverson, Dave, ed. Gamers’ Republic. Westlake Village: Millennium Publishing, 1998-1999
Pozinkow, Dan. Personal Interview. 17 Oct. 1999.
Wright, Lawrence. Personal Interview. 13 Sept. 1999
Halverson, Dave, ed. Die Hard Game Fan. Agoura Hills: Die Hard / Metropolis Publishing, 1992-1996
West, Neil, ed. Next Generation. Brisbane: Imagine Publishing, 1994-1996
Sheff, David. Game Over. Toronto: Random House, 1993.
Works Cited
Sheff, David. Game Over. Toronto: Random House, 1993. P. 133
Halverson, Dave, ed. Die Hard Game Fan. Agoura Hills: Die Hard / Metropolis Publishing, Jan ’95 (2), Dec 95 (55)
With the Playstation in full force and the N64 managing a respectable second, Sega was determined to become a powerful force in the gaming industry. On September 9, 1999, Sega released the Dreamcast (DC) 128-bit system, powered by a Microsoft CE OS and internet capabilities. While the launch had a few bugs (such as defective disks) it was a success overall, and is currently the fastest selling system of all time. Games such as Soul Caliber and Power Stone have had many gamers used to dated Playstation graphics quickly plunk down cash to get a taste of the future.
However, Sony has little reason to be concerned at this time. Titles such as Gran Turismo 2, Dino Crisis, Suikoden 2, and Resident Evil Nemesis will ensure the PSX’s dominance this Christmas. Nintendo will have Donkey Kong 64, another game in their weary line-up of children’s titles.
Sony is not taking the threat of the DC lightly though. Next year will see the release of the Playstation 2, Sony’s ultimate gaming system. Powered by a custom chip dubbed “The Emotion Engine”, this new system will outperform Sega’s Dreamcast and Pentium III PC games by miles. Also a plus in Sony’s favor is that the will make the system backwards compatible for all the original Playstation titles and peripherals. Full DVD movie playback won’t hurt the system’s value as well. Nintendo also has a DVD-based system in the works, but will not be available until late 2001.
Of course, if history has taught us anything, the proof will be in the software available for these platforms. Although the DC is underpowered compared to the PS2, there are some great titles in development including Phantasy Star Online, an RPG that create a virtual world where players can interact from all over the world. Talks of a hard drive, zip drive and other such upgrades are in the works. Clearly, the console system and the PC are getting closer everyday.
Since its inception, video games have been a fantastic source of electronic entertainment. It has spanned countless companies, created an entire culture and is becoming more powerful everyday. As long as the commitment to quality software continues, gamers’ everywhere will be glad that they were born during this age of unparalleled entertainment.
References
Works Consulted
Harris, Steve, ed. Electronic Gaming Monthly. Lombard: Sendai Media Group / Ziff Davis, 1989-1999
Halverson, Dave, ed. Gamers’ Republic. Westlake Village: Millennium Publishing, 1998-1999
Pozinkow, Dan. Personal Interview. 17 Oct. 1999.
Wright, Lawrence. Personal Interview. 13 Sept. 1999
Halverson, Dave, ed. Die Hard Game Fan. Agoura Hills: Die Hard / Metropolis Publishing, 1992-1996
West, Neil, ed. Next Generation. Brisbane: Imagine Publishing, 1994-1996
Sheff, David. Game Over. Toronto: Random House, 1993.
Works Cited
Sheff, David. Game Over. Toronto: Random House, 1993. P. 133
Halverson, Dave, ed. Die Hard Game Fan. Agoura Hills: Die Hard / Metropolis Publishing, Jan ’95 (2), Dec 95 (55)

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