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        <title> - From NFGworld!</title>
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        <link>http://nfgworld.com/mb/thread/973-Cave-Head-on-Shooters</link>
        <lastBuildDate>Sun, 19 May 2013 23:21:17 GMT</lastBuildDate>
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            <title>Cave Head on Shooters (Now there's a nonsense title...)</title>
            <link>http://nfgworld.com/mb/thread/973-Cave-Head-on-Shooters</link>
            <description><![CDATA[
Cave is possibly the last great shootermaker, but for my money their last truly great game was 1998's Dangun Feveron.&nbsp; It's very interesting to hear Yukihiro Masaki, Cave's mobile head man echo similar sentiments over on <a href="http://www.gamesetwatch.com/2010/11/indepth_shoot_em_up_dev_cave_o.php?utm_source=" title="http://www.gamesetwatch.com/2010/11/indepth_shoot_em_up_dev_cave_o.php?utm_source=">GameSetWatch</a> while leading the production of modern games even he's not especially fond of.<br />
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<div style="text-align: center;"><img src="http://nfgworld.com/grafx/games/Cave.png" title="http://nfgworld.com/grafx/games/Cave.png" alt="[Image: http://nfgworld.com/grafx/games/Cave.png]" /></div>
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<blockquote class="quote"><div class="quote_inner">Shooting games themselves are based on a fairly simple system, which has been complicated in recent years by a lot of new gameplay elements that seem too difficult to me, compared to the shooters I played in my childhood.<br />
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I'm really bad at difficult games myself -- kind of ironic for someone who works at a developer like Cave -- so I think simpler games that players want to keep playing and find fun wind up being the best kind of shooters...</div></blockquote><br />
Dodonpachi for iPhone (<a href="http://nfgworld.com/mb/thread/923-Iphone-Dodonpachi-Resurrection" title="http://nfgworld.com/mb/thread/923-Iphone-Dodonpachi-Resurrection">NFG review</a>) is a brilliant bit of work, but I can't help wonder what the result would be if someone were to do in iPhone version of the old and simple Raiden trilogy (I, II, DX) with a similar control scheme.
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            <author> no_email@example.com (NFGworld.com - NFG)</author>
            <pubDate>Mon, 22 Nov 2010 01:20:59 GMT</pubDate>
            <guid isPermaLink="false">http://nfgworld.com/mb/973#3208</guid>
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