Subject: Testing for non-normal play
I've been repairing a PS3, and I'll post about that later over on GamesX (after I succeed, or after I give up.) But as one of the test cases I've been popping a random Playstation game into the system to see if I can make the unit crash after a particular repair attempt, and the one that's been on hand the most is Colony Wars: Vengeance. I discovered an interesting aspect of the game, in that the introductory mission doesn't appear to require your input at all. I left the game running without steering the ship or shooting at anything while tidying up, and somehow the first three enemy cruisers were destroyed entirely by my AI teammates.
This discovery doesn't negate or change the opinion I gave in my original review of the series at http://nfgworld.com/mb/thread/1006-Colony-Wars. If you're playing to win, or at very least to be entertained, the Colony Wars games still stand as a very compelling presentation of spacecraft conflict. But I do wonder how often game testing includes test cases outside of normal play. What happens if I drive on the track the wrong way around? What happens if I move left instead of right? What happens if I leave the epic sword battle and come back an hour later? It's impossible for a programmer to account for all the crazy decisions a gamer might make (intentional or otherwise) but surely thorough development means that a player is either rewarded or punished for coloring outside the box, so to speak.
This discovery doesn't negate or change the opinion I gave in my original review of the series at http://nfgworld.com/mb/thread/1006-Colony-Wars. If you're playing to win, or at very least to be entertained, the Colony Wars games still stand as a very compelling presentation of spacecraft conflict. But I do wonder how often game testing includes test cases outside of normal play. What happens if I drive on the track the wrong way around? What happens if I move left instead of right? What happens if I leave the epic sword battle and come back an hour later? It's impossible for a programmer to account for all the crazy decisions a gamer might make (intentional or otherwise) but surely thorough development means that a player is either rewarded or punished for coloring outside the box, so to speak.




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