Subject: Android: Babo Crash Deluxe
Babo Crash was one of the first games I picked up for my Galaxy S II Android phone, and it was the first Android app I paid for. I figured it would be a good investment when I considered how much time I spent on it on the iPhone.
This is, I suppose, a standard match-three sliding tile game, but while I normally eschew the genre (PopCap's Bejewelled leaves me very cold indeed) I have found this game to be fantastically compelling and enjoyable.
Anyone who reads my reviews regularly (and I pity anyone who does) may have rightly concluded that I like my games to be intense and short. I like games that build quickly to a frantic pace and end within a few minutes. I suppose it speaks to my gaming history: Stick in a quarter, play for three minutes, stick in another.
Babo Crash scratches that itch very nicely, with the match-three formula enhanced to no small degree by 'hero' characters that appear when you match 4 or 5 tiles. Once they appear, you activate them by using them in a colour match, and they wreak havoc on the board, and this is the part I love: they'll chain together nicely, queuing up combos and smashing shit up for just long enough for you to take a much needed breath.
Each colour has a different effect, accompanied by a character voice and animation. Purple shouts "Going dark!" before fading out and slashing every purple tile out of the board. Orange turns into a tumbling boulder and rolls around the board for a few seconds, smashing all tiles in its path. Grey launches into the air, floats for a while, and lands with a tile-clearing boom. The less said about yellow's vile tile-clearing tactics the better.
Normally you clear a stage by matching a set number of tiles before the time runs out, but there are also bombs which quick-end a stage if you can get them into the indicated space (rarely as easy as it sounds). Complicating matters, Chompiis roam the board in the higher levels, enveloping your tiles with a coating that prevents them from being moved or used until an adjacent tile is matched, blowing off their hard shell.
Interestingly, the player can control the gravity of the board by rotating the phone, controlling which way the tiles fall, and which way some of the special effectors move.
Anyway, it's fast and it's detailed and it's a ton of fun, and it's a dollar.
Android Market
iTunes iPhone iVersion
Official Site
![http://nfgworld.com/grafx/games/BaboLogo.png [Image: http://nfgworld.com/grafx/games/BaboLogo.png]](http://nfgworld.com/grafx/games/BaboLogo.png)
This is, I suppose, a standard match-three sliding tile game, but while I normally eschew the genre (PopCap's Bejewelled leaves me very cold indeed) I have found this game to be fantastically compelling and enjoyable.
Anyone who reads my reviews regularly (and I pity anyone who does) may have rightly concluded that I like my games to be intense and short. I like games that build quickly to a frantic pace and end within a few minutes. I suppose it speaks to my gaming history: Stick in a quarter, play for three minutes, stick in another.
![http://nfgworld.com/grafx/games/Babo-Crash-3.jpg [Image: http://nfgworld.com/grafx/games/Babo-Crash-3.jpg]](http://nfgworld.com/grafx/games/Babo-Crash-3.jpg)
Babo Crash scratches that itch very nicely, with the match-three formula enhanced to no small degree by 'hero' characters that appear when you match 4 or 5 tiles. Once they appear, you activate them by using them in a colour match, and they wreak havoc on the board, and this is the part I love: they'll chain together nicely, queuing up combos and smashing shit up for just long enough for you to take a much needed breath.
Each colour has a different effect, accompanied by a character voice and animation. Purple shouts "Going dark!" before fading out and slashing every purple tile out of the board. Orange turns into a tumbling boulder and rolls around the board for a few seconds, smashing all tiles in its path. Grey launches into the air, floats for a while, and lands with a tile-clearing boom. The less said about yellow's vile tile-clearing tactics the better.
![http://nfgworld.com/grafx/games/Babo-Crash-1.png [Image: http://nfgworld.com/grafx/games/Babo-Crash-1.png]](http://nfgworld.com/grafx/games/Babo-Crash-1.png)
Normally you clear a stage by matching a set number of tiles before the time runs out, but there are also bombs which quick-end a stage if you can get them into the indicated space (rarely as easy as it sounds). Complicating matters, Chompiis roam the board in the higher levels, enveloping your tiles with a coating that prevents them from being moved or used until an adjacent tile is matched, blowing off their hard shell.
![http://nfgworld.com/grafx/games/Babo-Crash-2.jpg [Image: http://nfgworld.com/grafx/games/Babo-Crash-2.jpg]](http://nfgworld.com/grafx/games/Babo-Crash-2.jpg)
Interestingly, the player can control the gravity of the board by rotating the phone, controlling which way the tiles fall, and which way some of the special effectors move.
Anyway, it's fast and it's detailed and it's a ton of fun, and it's a dollar.
Android Market
iTunes iPhone iVersion
Official Site
BLEARGH




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