(This is part of a series of rediscovery, for the rest click here)
Or, rather, I experienced a boatload of suck and tried to pretend it wasn't all awful, a job that became so much harder when I picked up a PC Engine and, later, looked with envious eyes at the SuperNintendo and its stellar library.
Anyway, I had a MegaDrive and a local video rental place was keen to keep me happy with local and imported 16-bit cartridges, and one of them was this game:
Magical Hat's Flying Turbo! Great Adventure
Isn't that a great title? It's as garish and ridiculous as its graphics and premise. Actually, to this day I don't know what its premise is, you're a kid in a turban who throws a smiling egg at stuff. That's basically all I know for sure (Oh, and apparently it's based on an old anime).
I was blinded at the time by the smooth parallax graphics and the sheer number of colours, which blew away anything Nintendo's NES had to offer at the time. Stubbornly I played it to completion, but that was 22 years ago now, and I wonder - how does it play now?
It's a mixed bag. The first level, and most of the subsequent ones, are drab, multi-directional mazes where you just sort of assume you head in one general direction and find the exit. This is complicated, of course, by strange enemies and lava and the usual platform shit.
But let's get one thing out of the way: the graphics are bizarre. Consider your main character: when standing, he's a cute kid in a hat, with an egg. When he crouches, he looks a bit like he's been stepped on. And if you crouch on a hill you are treated a demonstration of the most amazing strength and leverage, as most of his body virtually hovers into thin hair... And then, if you jump while crouched, your pancake'd body floats high into the sky without moving a muscle.
It's first-gen 16-bit from two companies (Vic Tokai and Sega) not really known for quality home conversions. It sort of reminds me of Alex Kidd, with the punching and very primitive platform dynamics.
Download the ROM right here.