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Member since May 2011 · 2203 posts · Location: Brisbane
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Subject: Important Games: Flip and Flop (Atari 800, 1983)
Flip and Flop was a very cool game.  It earned kudos at the time for being entirely non-violent, but despite that shortcoming it was good fun.  You played either Flip the kangaroo or Mitch (not Flop) the monkey, and you were escaping from the evil zookeeper and his sentient net...  by, uh...  colouring in squares.

[Image: http://nfgworld.com/grafx/games/FlipFlopFlip2.png]

You see that screenshot above?  That's Flip and Flop completely destroying your brain.  After every stage as Flip, you play the same stage as Flop, but the graphics are sort of inverted.  The layout is the same, but your entire perspective shifts, and causes you to die.

[Image: http://nfgworld.com/grafx/games/FlipFlopFlip1.png]

The biggest issue is the orientation of your character.  You spend one level knowing that your kangaroo's feet touch the square you're on.  Bottom of player = safe zone, OK?  The next level you've got to watch your monkey's hands: Top of player = safe zone.  It's simple conceptually, but mind-bending in reality.  You'll always be tapping the pad just a half-touch too much, and you know damn well you screwed up long before your monkey or 'roo completes the jump to the next square.

[Image: http://nfgworld.com/grafx/games/FlipFlopScreen1.png]

The game starts off with very small stages, but every Flip stage is larger than the last (the Flop stages are the same, remember).  Soon they're very large indeed, and you can often hear your pursuer's footsteps but not see where they are, and the edge of the map is creeping closer and closer and suddenly you're in full-on panic mode as they appear right next you OMG.  You can pass through them mid-hop, but if you touch the same square as them, you are caught. 

[Image: http://nfgworld.com/grafx/games/FlipFlopScreen2.gif]
One-time pad

The game offers you only one defense: sticky flashing squares which catch your pursuer momentarily, giving you time to get away.

It's the very best kind of gaming.  It's fast, it's fun, it's cute, and it makes your brain hate your eyes, and its own primitive perspective faculties.  It'll also tax your reflexes and controller to the max: if you're playing with a sloppy pad or joystick you'll be enraged quickly.  It's very easy to walk right off the edge of every platform when your hands, eyes and brain are at war with each other.

[Image: http://nfgworld.com/grafx/games/FlipFlopBigMap.png]

It's for the Atari 800 computer, it's 27 years old, and it's probably way more fun than anything else you've played this week.  =)


Here's a short video:

Get the Flash Player

[I'll post links to a ROM and emulator shortly]
BLEARGH
This post was edited 3 times, last on 2010-04-04, 21:04 by NFG.
Edit reason: Added blinky square
Author name #2
Member since Oct 2007 · 271 posts
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Have you played the next-gen Qbert? Not the original arcade game with its boring pyramid, but the one for Playstation, PC and Dreamcast. It explored some similar play mechanisms conceptually.

For some reason, I'm compelled to remember Lode Runner's Rescue, another isometric game of that old era. The idea was that the Lode Runner had been captured, and it was up to his daughter to save him. This was presumably because our gold thief hero couldn't navigate the faux 3D landscape.
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