Subject: Pinball Technique
I'd always meant to type up the fantastic pinball techniques Kaze printed in their guidebook for Last Gladiators and Necronomicon pinball. I never got around to it, but now Bexide/Kaze's got them on their site. These techniques are pretty basic, and I'm sure anyone who's played a pinball game has figured them out already, but whatever - here they are. =D
Control the Ball
You can control the ball by using the flipper at different times.
![http://nfgworld.com/grafx/games/KazePinball/teq1_uchiwake.gif [Image: http://nfgworld.com/grafx/games/KazePinball/teq1_uchiwake.gif]](http://nfgworld.com/grafx/games/KazePinball/teq1_uchiwake.gif)
Holding
By holding the flipper button, you can catch and hold the ball.
This can make it easier to control the ball when it's released.
![http://nfgworld.com/grafx/games/KazePinball/teq1_HOLDING.gif [Image: http://nfgworld.com/grafx/games/KazePinball/teq1_HOLDING.gif]](http://nfgworld.com/grafx/games/KazePinball/teq1_HOLDING.gif)
Double Flip
New players often hit both flippers at once.
This creates a larger aperture for the ball to slip through.
![http://nfgworld.com/grafx/games/KazePinball/teq2_DOUBLEFLIP.gif [Image: http://nfgworld.com/grafx/games/KazePinball/teq2_DOUBLEFLIP.gif]](http://nfgworld.com/grafx/games/KazePinball/teq2_DOUBLEFLIP.gif)
Beat Down
Don't hold your flippers up unnecessarily.
You may accidentally launch the ball into the bottom of the other flipper.
![http://nfgworld.com/grafx/games/KazePinball/teq1_BEAT-DOWN.gif [Image: http://nfgworld.com/grafx/games/KazePinball/teq1_BEAT-DOWN.gif]](http://nfgworld.com/grafx/games/KazePinball/teq1_BEAT-DOWN.gif)
Dead Flipper Bounce
Sometimes you can benefit from inaction.
A ball can be brought to the favoured side after hitting a 'dead flipper'.
![http://nfgworld.com/grafx/games/KazePinball/teq1_DEADFLIPPER.gif [Image: http://nfgworld.com/grafx/games/KazePinball/teq1_DEADFLIPPER.gif]](http://nfgworld.com/grafx/games/KazePinball/teq1_DEADFLIPPER.gif)
Holding Lift
Sometimes you can launch the ball up a lane by holding the flipper.
![http://nfgworld.com/grafx/games/KazePinball/teq1_HOLDINGLIFT.gif [Image: http://nfgworld.com/grafx/games/KazePinball/teq1_HOLDINGLIFT.gif]](http://nfgworld.com/grafx/games/KazePinball/teq1_HOLDINGLIFT.gif)
Return Lane Transfer
A fast moving ball can be brought to the favoured side if the flipper's held up.
![http://nfgworld.com/grafx/games/KazePinball/teq1_RETURNLANE.gif [Image: http://nfgworld.com/grafx/games/KazePinball/teq1_RETURNLANE.gif]](http://nfgworld.com/grafx/games/KazePinball/teq1_RETURNLANE.gif)
Pass Flip
A flipper covers more of the drain mid-way through its arc.
With good timing, you can nudge the ball back towards the other flipper.
![http://nfgworld.com/grafx/games/KazePinball/teq2_PASSFLIP.gif [Image: http://nfgworld.com/grafx/games/KazePinball/teq2_PASSFLIP.gif]](http://nfgworld.com/grafx/games/KazePinball/teq2_PASSFLIP.gif)
Reverse Pass Flip
If your Pass Flip fails, you may be able to salvage the ball
with a Reverse Pass Flip.
![http://nfgworld.com/grafx/games/KazePinball/teq2_REVERSEPASS.gif [Image: http://nfgworld.com/grafx/games/KazePinball/teq2_REVERSEPASS.gif]](http://nfgworld.com/grafx/games/KazePinball/teq2_REVERSEPASS.gif)
Deflect Pass
The easy action might be best: hold one flipper up, and
the ball could bounce to the other.
![http://nfgworld.com/grafx/games/KazePinball/teq1_DEFLECTPASS.gif [Image: http://nfgworld.com/grafx/games/KazePinball/teq1_DEFLECTPASS.gif]](http://nfgworld.com/grafx/games/KazePinball/teq1_DEFLECTPASS.gif)
Touch and Down
This advanced technique allows you to catch the ball, dropping the flipper
and slowing the ball, then rolling it off the tip and up the other side.
![http://nfgworld.com/grafx/games/KazePinball/teq1_TOUCHDOWN.gif [Image: http://nfgworld.com/grafx/games/KazePinball/teq1_TOUCHDOWN.gif]](http://nfgworld.com/grafx/games/KazePinball/teq1_TOUCHDOWN.gif)
You can control the ball by using the flipper at different times.
![http://nfgworld.com/grafx/games/KazePinball/teq1_uchiwake.gif [Image: http://nfgworld.com/grafx/games/KazePinball/teq1_uchiwake.gif]](http://nfgworld.com/grafx/games/KazePinball/teq1_uchiwake.gif)
Holding
By holding the flipper button, you can catch and hold the ball.
This can make it easier to control the ball when it's released.
![http://nfgworld.com/grafx/games/KazePinball/teq1_HOLDING.gif [Image: http://nfgworld.com/grafx/games/KazePinball/teq1_HOLDING.gif]](http://nfgworld.com/grafx/games/KazePinball/teq1_HOLDING.gif)
Double Flip
New players often hit both flippers at once.
This creates a larger aperture for the ball to slip through.
![http://nfgworld.com/grafx/games/KazePinball/teq2_DOUBLEFLIP.gif [Image: http://nfgworld.com/grafx/games/KazePinball/teq2_DOUBLEFLIP.gif]](http://nfgworld.com/grafx/games/KazePinball/teq2_DOUBLEFLIP.gif)
Beat Down
Don't hold your flippers up unnecessarily.
You may accidentally launch the ball into the bottom of the other flipper.
![http://nfgworld.com/grafx/games/KazePinball/teq1_BEAT-DOWN.gif [Image: http://nfgworld.com/grafx/games/KazePinball/teq1_BEAT-DOWN.gif]](http://nfgworld.com/grafx/games/KazePinball/teq1_BEAT-DOWN.gif)
Dead Flipper Bounce
Sometimes you can benefit from inaction.
A ball can be brought to the favoured side after hitting a 'dead flipper'.
![http://nfgworld.com/grafx/games/KazePinball/teq1_DEADFLIPPER.gif [Image: http://nfgworld.com/grafx/games/KazePinball/teq1_DEADFLIPPER.gif]](http://nfgworld.com/grafx/games/KazePinball/teq1_DEADFLIPPER.gif)
Holding Lift
Sometimes you can launch the ball up a lane by holding the flipper.
![http://nfgworld.com/grafx/games/KazePinball/teq1_HOLDINGLIFT.gif [Image: http://nfgworld.com/grafx/games/KazePinball/teq1_HOLDINGLIFT.gif]](http://nfgworld.com/grafx/games/KazePinball/teq1_HOLDINGLIFT.gif)
Return Lane Transfer
A fast moving ball can be brought to the favoured side if the flipper's held up.
![http://nfgworld.com/grafx/games/KazePinball/teq1_RETURNLANE.gif [Image: http://nfgworld.com/grafx/games/KazePinball/teq1_RETURNLANE.gif]](http://nfgworld.com/grafx/games/KazePinball/teq1_RETURNLANE.gif)
Pass Flip
A flipper covers more of the drain mid-way through its arc.
With good timing, you can nudge the ball back towards the other flipper.
![http://nfgworld.com/grafx/games/KazePinball/teq2_PASSFLIP.gif [Image: http://nfgworld.com/grafx/games/KazePinball/teq2_PASSFLIP.gif]](http://nfgworld.com/grafx/games/KazePinball/teq2_PASSFLIP.gif)
Reverse Pass Flip
If your Pass Flip fails, you may be able to salvage the ball
with a Reverse Pass Flip.
![http://nfgworld.com/grafx/games/KazePinball/teq2_REVERSEPASS.gif [Image: http://nfgworld.com/grafx/games/KazePinball/teq2_REVERSEPASS.gif]](http://nfgworld.com/grafx/games/KazePinball/teq2_REVERSEPASS.gif)
Deflect Pass
The easy action might be best: hold one flipper up, and
the ball could bounce to the other.
![http://nfgworld.com/grafx/games/KazePinball/teq1_DEFLECTPASS.gif [Image: http://nfgworld.com/grafx/games/KazePinball/teq1_DEFLECTPASS.gif]](http://nfgworld.com/grafx/games/KazePinball/teq1_DEFLECTPASS.gif)
Touch and Down
This advanced technique allows you to catch the ball, dropping the flipper
and slowing the ball, then rolling it off the tip and up the other side.
![http://nfgworld.com/grafx/games/KazePinball/teq1_TOUCHDOWN.gif [Image: http://nfgworld.com/grafx/games/KazePinball/teq1_TOUCHDOWN.gif]](http://nfgworld.com/grafx/games/KazePinball/teq1_TOUCHDOWN.gif)
BLEARGH




Show profile
Link to this post