Category: Reviews

Rediscovering: Whirlo

I don’t know where I got the impression that this game was a good one. Perhaps I thought, you know, Namco. And the main character was charming, who doesn’t want to play a cute green blob-like thing on an exciting adventure? Well I can answer that now with some authority: I don’t. Here’s the exciting Read More

SNK Neo Geo CD Pad Review

The Neo Geo CD pad is typical SNK: it’s strong, impact-resistant, supremely comfortable and utterly unique in its manufacture. It’s also fundamentally flawed and so prone to failure that you’re virtually guaranteed to get a flaky one if you buy it used. It’s pretty easy to see why SNK felt the need to release these Read More

Review – Geometry Wars 3: Dimensions Evolved

The problem with Geometry Wars 3 is that it tries too hard to be better, without understanding what made the prequels good. Geometry Wars is basically Robotron for the modern era, and the first GW games knew this. They adhered to the important bullet points, and they were fast, immediate, clear and simple. The new Read More

Resurrecting the Dreamcast with GDEMU

The Dreamcast has long been one of my top-5 consoles, along with the Super Nintendo and PC Engine, but Sega’s attempts to region-lock it made it less valuable to me as I bounced around the world from NTSC-U to NTSC-J to PAL-E territories. Each hop made things more difficult, with different mains voltages (110, 100 Read More

Review: Shantae: Risky’s Revenge

How long do you need to play a game before you decide you don’t like it? How many minutes are required before you say to yourself “Well, that was ten bucks wasted, thanks for nothing Steam’s Refund Policy.” For me and Shantae: Risky’s Revenge the answer is “about an hour.” I’ve always wanted to play Read More

Android Review: Into the Dead

Endless Runners are a pox upon the mobile market. They’re common, they’re easy, and who cares? Except once in a while they’re done right, like JetPack Joyride, or Temple Run (so I hear). Basically you run as far as you can, avoiding an increasing amount of obstacles, and trying to reach a new maximum distance. Read More

10 Years Ago: Korokoro Post Nin

Another ten year old game review: KoroKoro Post Nin, one of the first Playstation’s last releases: a Cameltry clone with incredibly cute style and gameplay that justified its $35 price tag. Barely. Read More

MegaDrive Review: Herzog Zwei

Originally published on NFGGames in 2001, updated in 2008 for Insomnia and, I think, destined for the one-issue-and-dead GameGo magazine… ‘Herzog Zwei’ means “Dukes Two” in German, the title indicating not only that this is a two-player game, but that it’s also the sequel to Herzog, an even more obscure title for the Japanese MSX Read More

Ten Years Ago: Cool Cool Toon

From the archives, a review of what might be fallen-giant SNK’s last attempt at something almost entirely original (ignoring for a moment it was a rhythm game with a style that looks very familiar…). Cool Cool Toon was a Dreamcast game that did everything right and still managed to suck. Read More

Android Review: Revenge of the Rob-O-Bot Pinball

Sometimes things surprise you. On the Zen Pinball forums someone mentioned this Rob-O-Bot pinball game and said favourable things about it. Others agreed, the developer chimed in, and so I went and had a look. I had seen the developer’s other games in Google Play, and been unimpressed. They looked… Amateurish. Maybe they were awesome, Read More

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