Games
[ Aug 30 2016 ]

Atari Jaguar Phear Brochure

Long before Tetrisphere was a Nintendo 64 title, it was running on the Atari Jaguar. I was there. Here’s the embarassingly bad brochure. =)





Hardware
[ Aug 29 2016 ]

Cactus Radio Trigger for Ricoh Theta S

The Ricoh Theta is a great camera, but what if you could trigger a flash with it? Spoiler: you can’t.





Hardware
[ Aug 24 2016 ]

Ricoh Theta S Review

The Ricoh Theta S is a great, tiny little device that takes a spherical 360-degree image in one go.





Technology
[ Apr 13 2016 ]

Seagate’s SMR Hard Drives – Cheap, Fast, Tricky

I’m a photographer, and I shoot RAW images that are 20-30MB each. I’ll create anywhere from 2 to 50 GB of images for a photoshoot, and I never throw away my images. So, in 2015, I needed a little more than 3TB of storage. I predict the same need for 2016, and I back every […]





Games
[ Mar 3 2016 ]

The Hitachi HiSaturn Navi

The HiSaturn Navi is the only non-standard Saturn system sold to gamers. It had a built-in GPS navigation system, karaoke features, a 12-Volt power supply for use in cars, and it looked -amazing-. You can read more about the HiSaturn Navi. Some instagram photos:





Games
[ Mar 3 2016 ]

The Korean Vistar 16

Korean companies released several Japanese consoles, including most Sega systems, some Nintendo ones and NEC’s PC Engine. Or rather, the TurboGrafx 16. It was renamed the Vistar 16, and all mention of the TurboGrafx or NEC or Hudson was removed. Sort of.





Games
[ Mar 3 2016 ]

PC Engine RomRom Amp Manual

The PC Engine RomRom Amp is a stereo speaker and amplifier accessory that sounds much better than you’d except. And the manual’s got some cute art inside. =)





Games
[ Mar 2 2016 ]

PC Engine SuperGrafx Manual

The PC Engine SuperGrafx manual! Hooray!





Games
[ Feb 29 2016 ]

SNK Neo Geo CD Pad Review

The SNK Neo Geo CD pad is amazing to hold and fondle, but in use it’s got significant flaws.





Games
[ Feb 11 2016 ]

Thinking about Video Games

I’ve never really been comfortable with modern game thinking. A lot of people I know subscribe to this idea that videogames can be more than they are, that they should be more. More emotion, more story. They see this as the way forward, a way to… I don’t know, legitimize the medium they’re invested in. […]





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