Another Site Redesign
I just can’t help myself some days. In lieu of actual content, here’s another new look. I’m very pleased with the way this turned out. Still a few parts to fix, individual article pages are still broken, but the hard part’s done. Here’s the intro from Zoom’s Phalanx for X68000. This GIF is made from […]
A few new updates
I did a comparison of all three of Namco’s Galaga ’88 ports: PC Engine, X68000 and Arcade. If you like, you can click here. I picked up PacPix and Meteos for Nintendo’s DS yesterday, and there’ll be a review of both very soon. Initial impressions: PacPix is really well done, challenging and varied, but so […]
3x Galaga Comparison (plus!)
Two rare things for your enjoy.
Recently someone auctioned off a prototype PC Engine modem on Yahoo’s Japanese auction site. This is the second one I’ve seen, but the first with software. The PCE modem was never released, and according to this auction only one hundred units were made. Check out this image of the modem and a black PC Engine. […]
Today’s tech fun!
Tonight I spent some time putting the finishing touches on an X68000 power supply repair. Once I got it all finished and put it together, it failed to function. Turns out the floppy drives were dead. Let this be a lesson unto you: If your power supply blows, and they often do with these awesome […]
Floppy Disk Art Gallery
A lot of old computer software had more bonuses for the consumer than modern games do. Many X68000 games (And I assume games for other platforms) had ilustrations and comical tips for safe handling of your floppies. I’ve put up a gallery.
X68000 PSU Repair Guide
I’ve put up a detailed guide on repairing those flaky X68000 power suppies, have a look.
Sharp X68000 Bonanza
Dug up a page I made a couple of years ago comparing screenshots of the X68000 version of (Ghouls n Ghosts) against the Arcade version, and as a bonus there’s comparisons of the Genesis + SuperGrafx versions. Also here’s a WIP: an X68000 Info Page with gobs of screenshots and some info on the hardware. […]
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