Remaking Street Fighter

| #capcom | #pixels | #remake | #streetfighter | #xbla |

So Capcom’s remaking their seminal beat-em-up with all-new high-def graphics for the XBox 360 Live Arcade. It’s gonna be the same gameplay we know and love with a glorious new skin.

But Capcom’s not alone in doing a Street Fighter remix. While the PC Engine version of Street Fighter 2: CE was the best looking 16-bit version of the game, it turns out that NEC Avenue didn’t do the best job possible when porting it to the PCE. Their choice of colours was often poor, and despite having two and a half times more storage than the next largest HuCard, they cut a lot of detail from the backgrounds as well.

Determined to right this wrong, some hardcore fans are adding more details, sourcing graphics from the arcade and other console ports, and converting them to the PC Engine’s tile-based 9-bit colour palette. Then they’re going to shove the graphics back into the PC Engine game, creating the ultimate 16-bit Street Fighter.

Check out these screenshots:

In the Guile stage you can see they’ve added the two missing characters, a girl and guy on the left side. The background has been darkened, the shading on the jet completely reworked, and people in the background now have accurate skin tones.

The most obvious change to the Ryu stage is the addition of the moon, taken from the arcade version. The only home version to originally feature the moon was the MegaDrive/Genesis. The colours have been heavily tweaked: the wooden planks are less garish, the background tiles less green. The sky’s shading has been changed, and the small building in the background has more detail, visible because of a palette change.

[ Mar 31 2008 ]

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