3D Printing Sega Keys
One of my arcade machines has only one key, so I tried to 3D print a duplicate. It worked! With some real caveats.
Joystick Modding: Hori Fighting Stick SS
I love me some joysticks. I’ve got a large collection of the silly things, and I like to poke at their guts, tinker with the setup, and swap parts when the urge strikes. This time I put new Seimitsu parts in a 1994 Hori Fighting Stick SS.
Updated: Sega Arcade Wiring Pinouts Page
I updated the GameSX Sega arcade pinouts page, adding the 3-pin coin input connector on Naomi and Net City cabs.
KEIKOU Control Panel
I bought a New Astro City cabinet that needed a lot of work on the control panel. I stripped it down, got the rust off, primed and painted it, then added a custom dark overlay and installed Seimitsu’s KEIKOU (fluorescent) buttons and Bulett knobs. It’s hard to photograph but it looks gorgeous in person.
3D Printing: Credit buttons for arcade cabs
I recently picked up a 3D printer, after borrowing one for a few days and having a great time with with it. My second project is a pair of coin input mechanisms for SNK and Sega arcade cabinets.
Review: Astro Boy [GBA]
In every young robot’s life there comes a time when he must venture forth on a journey of self discovery and tumultuous kickass. This GBA game from Sega and Treasure is such a time.
Wonder Boy – A Sprite History
There are six Wonder Boy games. There are two number threes. There is no number two, four, or six. …And it gets a little weird from there. What started as a fairly solid skateboard simulator (with a fruit-gathering side-quest) became a platform action-RPG, a shooter, and… Many other things.
Resurrecting the Dreamcast with GDEMU
The Dreamcast has long been one of my top-5 consoles, and the GDEMU is an amazing multi-game loader that makes the Dreamcast even more awesome.
WonderBoy Sprite History
This is one of a series of articles about sprite histories (see: Mario, Sonic, Castlevania, Bonk, and MegaMan). There’s an updated version of this page right here!
Ten Years Ago: Cool Cool Toon
From the archives, a review of what might be fallen-giant SNK’s last attempt at something almost entirely original (ignoring for a moment it was a rhythm game with a style that looks very familiar…). Cool Cool Toon was a Dreamcast game that did everything right and still managed to suck.
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