This game is bad in ways I honestly can’t believe.
There are six Wonder Boy games. There are two number threes. There is no number two, four, or six. …And it gets a little weird from there. What started as a fairly solid skateboard simulator (with a fruit-gathering side-quest) became a platform action-RPG, a shooter, and… Many other things.
A look back at every pixelly protagonist in Konami’s Castlevania series.
A comprehensive look at the pixel goodness found in the Bonk’s Adventure series of games.
The letters and numbers in games are crucial for delivering information to players. And I love them so, so much.
Korean companies released several Japanese consoles, including most Sega systems, some Nintendo ones and NEC’s PC Engine. Or rather, the TurboGrafx 16. It was renamed the Vistar 16, and all mention of the TurboGrafx or NEC or Hudson was removed. Sort of.
I’ve never really been comfortable with modern game thinking. A lot of people I know subscribe to this idea that videogames can be more than they are, that they should be more. More emotion, more story. They see this as the way forward, a way to… I don’t know, legitimize the medium they’re invested in. […]
Welcome to the third installment in the Grassy Platform series of pointless pixel pondering here at NFGworld.
Long a standard element in platform games, platforms with grass on ’em!
Talking about grass, the kind you find in good old games.