Castlevania: A Sprite History
A look back at every pixelly protagonist in Konami’s Castlevania series.
Bonk’s Adventure: A Sprite History
A comprehensive look at the pixel goodness found in the Bonk’s Adventure series of games.
Arcade Fonts: Only 64 Pixels
The letters and numbers in games are crucial for delivering information to players. And I love them so, so much.
The Korean Vistar 16
Korean companies released several Japanese consoles, including most Sega systems, some Nintendo ones and NEC’s PC Engine. Or rather, the TurboGrafx 16. It was renamed the Vistar 16, and all mention of the TurboGrafx or NEC or Hudson was removed. Sort of.
SNK Neo Geo CD Pad Review
The SNK Neo Geo CD pad is amazing to hold and fondle, but in use it’s got significant flaws.
Thinking about Video Games
I’ve never really been comfortable with modern game thinking. A lot of people I know subscribe to this idea that videogames can be more than they are, that they should be more. More emotion, more story. They see this as the way forward, a way to… I don’t know, legitimize the medium they’re invested in. […]
Review – Geometry Wars 3: Dimensions Evolved
Take the amazing Geometry Wars formula and saddle it with stars, point collecting, upgrades, lengthy intros and enforced play rules, and what do you get? Less than you started with.
Capcom’s CPS Changer
The nineties were a time of weird and wonderful experimentation in Japan. Not to be left out, Capcom released a weird device that looked a lot like a video game console.
Resurrecting the Dreamcast with GDEMU
The Dreamcast has long been one of my top-5 consoles, and the GDEMU is an amazing multi-game loader that makes the Dreamcast even more awesome.
Review: Shantae: Risky’s Revenge
Shantae feels like the best artists in the world got together with talented designers and had nothing to say. They were artists, the best of the best, but that’s just not enough.
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