I’ve never really been comfortable with modern game thinking. A lot of people I know subscribe to this idea that videogames can be more than they are, that they should be more. More emotion, more story. They see this as the way forward, a way to… I don’t know, legitimize the medium they’re invested in. […]
Take the amazing Geometry Wars formula and saddle it with stars, point collecting, upgrades, lengthy intros and enforced play rules, and what do you get? Less than you started with.
The nineties were a time of weird and wonderful experimentation in Japan. Not to be left out, Capcom released a weird device that looked a lot like a video game console.
The Dreamcast has long been one of my top-5 consoles, and the GDEMU is an amazing multi-game loader that makes the Dreamcast even more awesome.
Shantae feels like the best artists in the world got together with talented designers and had nothing to say. They were artists, the best of the best, but that’s just not enough.
I’m on holiday in Japan, where the retro game scene has imploded upon itself, and so my thoughts turn with a distinctly rose-tinted nostalgia to my own gaming history. Things were, as you young whippersnappers must know by now, so much better when I was your age.
Long a standard element in platform games, platforms with grass on ’em!
Talking about grass, the kind you find in good old games.
Having a look at Gun Hazard, a Super Famicom game from Squaresoft.
A quick look at a fun, short Android Zombie killin’ game.
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