Back in 1996, the Japanese arcade magazine Gamest did a ten year retrospective, and I’ve listed their favourite games here. The transition from shooters to fighting games is very interesting to see.
This game is bad in ways I honestly can’t believe.
A look back at every pixelly protagonist in Konami’s Castlevania series.
A comprehensive look at the pixel goodness found in the Bonk’s Adventure series of games.
The letters and numbers in games are crucial for delivering information to players. And I love them so, so much.
Korean companies released several Japanese consoles, including most Sega systems, some Nintendo ones and NEC’s PC Engine. Or rather, the TurboGrafx 16. It was renamed the Vistar 16, and all mention of the TurboGrafx or NEC or Hudson was removed. Sort of.
The SNK Neo Geo CD pad is amazing to hold and fondle, but in use it’s got significant flaws.
I’ve never really been comfortable with modern game thinking. A lot of people I know subscribe to this idea that videogames can be more than they are, that they should be more. More emotion, more story. They see this as the way forward, a way to… I don’t know, legitimize the medium they’re invested in. […]
Take the amazing Geometry Wars formula and saddle it with stars, point collecting, upgrades, lengthy intros and enforced play rules, and what do you get? Less than you started with.
The nineties were a time of weird and wonderful experimentation in Japan. Not to be left out, Capcom released a weird device that looked a lot like a video game console.
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