A long time ago, c. 1989, I created a logo and a lot of people around the world used it, or one just like it, since then.
The ProLine was comfortable, if you like crab-claw hands.
A brief exploration into the history of 3D controllers from Sega, Nintendo and Sony.
Back in 1996, the Japanese arcade magazine Gamest did a ten year retrospective, and I’ve listed their favourite games here. The transition from shooters to fighting games is very interesting to see.
This game is bad in ways I honestly can’t believe.
A look back at every pixelly protagonist in Konami’s Castlevania series.
A comprehensive look at the pixel goodness found in the Bonk’s Adventure series of games.
The letters and numbers in games are crucial for delivering information to players. And I love them so, so much.
Korean companies released several Japanese consoles, including most Sega systems, some Nintendo ones and NEC’s PC Engine. Or rather, the TurboGrafx 16. It was renamed the Vistar 16, and all mention of the TurboGrafx or NEC or Hudson was removed. Sort of.
The SNK Neo Geo CD pad is amazing to hold and fondle, but in use it’s got significant flaws.
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